

The Ordos are calculated in their thinking, almost machine-like.

The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the "Speaker". Ordos motives are typically insidious in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with the major houses they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. House Ordos' campaign revolves around their ability to create gholas. Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime. Believing that Copec has usurped the title, Gunseng openly rebels against him. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron. Copec grows impatient, however, and poisons Rakan's food. Gunseng eventually goes to Arrakis to oversee the spice mining. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons, Gunseng and Copec, who both vie to take the Baron's place upon his death. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. Many of the starting missions revolve around forming an alliance with the Fremen. House Atreides' campaign involves regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unspecified past events. While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis. The victorious house then regains control of Arrakis and the spice melange and proclaims their side's leader Emperor of Dune. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled.

It then becomes clear that a last-ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes, by using the Smugglers Guild to get back to Arrakis. They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. After the last battle with any one of the opponent Houses on their home planet, the Spacing Guild (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe.Įventually, it becomes clear during the campaign that the Tleilaxu are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead sandworms. The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. While Dune II was a totally distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. It is based in Frank Herbert's science fiction Dune universe. Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001.
